Games and gamification for information literacy

Conference item


Edwards, J., Hill, V. and Walsh, A. 2013. Games and gamification for information literacy. Lilac 2013. Manchester, England, UK 25 - 27 Mar 2013
TitleGames and gamification for information literacy
AuthorsEdwards, J., Hill, V. and Walsh, A.
Abstract

Game based learning is receiving increased attention, including from the New Media Corporation’s 2012 Horizon Report, who detail it as one of their important trends in Higher Education, with a time to adoption of two to three years. Games are ideally suited to the development of skills, often requiring players to problem solve, plan, and critically consider strategies to win the game, and as such are suited to the development of information literacy skills we try to help our library users develop.
This workshop will explore how librarians at Middlesex and Huddersfield Universities have changed their pedagogical practice to incorporate games and activities, and the key success factors in their design and use. The majority of the workshop will be hands on exploration of the games and activities we have developed. We will then have a discussion of their use as tools for information literacy teaching and how participants might be able to use them in their own teaching.

ConferenceLilac 2013
Publication dates
PrintMar 2013
Publication process dates
Deposited11 Jul 2013
Output statusPublished
Additional information

Event held at the University of Manchester.

Web address (URL)http://www.lilacconference.com/WP/past-conferences/lilac-2013/
LanguageEnglish
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https://repository.mdx.ac.uk/item/842z3

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