Reconciling Csikszentmihalyi’s broader flow theory: with meaning and value in digital games
Article
Salisbury, J. and Tomlinson, P. 2016. Reconciling Csikszentmihalyi’s broader flow theory: with meaning and value in digital games. Transactions of the Digital Games Research Association (ToDIGRA). 2 (2), pp. 55-77. https://doi.org/10.26503/todigra.v2i2.34
Type | Article |
---|---|
Title | Reconciling Csikszentmihalyi’s broader flow theory: with meaning and value in digital games |
Authors | Salisbury, J. and Tomlinson, P. |
Abstract | Flow, the concept developed by Mihaly Csikszentmihalyi over the last forty years or so (see Csikszentmihalyi 1975) has been invoked quite often with respect to the way players engage with digital games (e.g. Baron 2012; Cowley et al. 2008; Sweetser and Wyeth 2005; Brathwaite & Schreiber, 2009; Fullerton, Swain, & Hoffman, 2008; Schell, 2008). However, Kubey & Csikszentmihalyi (2002) have argued that ‘video games’ are in fact likely to promote undesirable experiences of a kind Csikszentmihalyi refers to as ‘entropy’ or unstructured and unsatisfying life experiences. |
Publisher | Digital Games Research Association |
Journal | Transactions of the Digital Games Research Association (ToDIGRA) |
ISSN | 2328-9414 |
Electronic | 2328-9422 |
Publication dates | |
Online | 05 Apr 2016 |
Apr 2016 | |
Publication process dates | |
Deposited | 13 Sep 2018 |
Accepted | 10 Dec 2015 |
Output status | Published |
Publisher's version | License |
Digital Object Identifier (DOI) | https://doi.org/10.26503/todigra.v2i2.34 |
Language | English |
https://repository.mdx.ac.uk/item/87x53
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