Videogames: the new GIS?
Book chapter
Shepherd, I. and Bleasdale-Shepherd, I. 2009. Videogames: the new GIS? in: Lin, H. and Batty, M. (ed.) Virtual geographic environments Beijing Science Press.
Chapter title | Videogames: the new GIS? |
---|---|
Authors | Shepherd, I. and Bleasdale-Shepherd, I. |
Abstract | Videogames and GIS have more in common than might be expected. Indeed, it is suggested that videogame technology may not only be considered as a kind of GIS, but that in several important respects its world modelling capabilities out-perform those of most GIS. This chapter examines some of the key differences between videogames and GIS, explores a number of perhaps-surprising similarities between their technologies, and considers which ideas might profitably be borrowed from videogames to improve GIS functionality and usability. |
Book title | Virtual geographic environments |
Editors | Lin, H. and Batty, M. |
Publisher | Science Press |
Place of publication | Beijing |
ISBN | |
Hardcover | 9787030234674 |
Publication dates | |
2009 | |
Publication process dates | |
Deposited | 05 Oct 2010 |
Output status | Published |
Language | English |
First submitted version |
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