Exploring learning gain with LEGO ® SERIOUS PLAY ® and visual ethnography

Book chapter


Wheeler, A. 2022. Exploring learning gain with LEGO ® SERIOUS PLAY ® and visual ethnography. in: Nerantzi, C. and James, A. (ed.) LEGO® for university learning: Online, offline and elsewhere Zenodo. pp. 64-68
Chapter titleExploring learning gain with LEGO ® SERIOUS PLAY ® and visual ethnography
AuthorsWheeler, A.
Abstract

This book is the second edition of LEGO® for university learning: inspiring academic practice in higher education. It is an updated practical guide, bringing together the thoughts and experiences of the editors and colleagues from the higher education sector. It focuses on their use of LEGO® bricks, and the LEGO® SERIOUS PLAY® method in all aspects of higher education practice. It has been updated to reflect the continued growth in use of LEGO®-based approaches, particularly during, and after, a time of global pandemic.

Sustainable Development Goals4 Quality education
Middlesex University ThemeCreativity, Culture & Enterprise
Page range64-68
Book titleLEGO® for university learning: Online, offline and elsewhere
EditorsNerantzi, C. and James, A.
PublisherZenodo
Publication dates
Online10 Dec 2022
Publication process dates
Deposited20 Feb 2023
Publisher's version
License
File Access Level
Open
Copyright Statement

This book is distributed under the terms of the Creative Commons — Attribution Non- Commercial License 4.0 International (creativecommons.org/licenses/by-nc/4.0/), which permits sharing and adapting of the material, provided the original work is properly attributed (see recommended citation), any changes are clearly indicated, and the material is not used for commercial purposes. This book is based on the first openly licensed edition Nerantzi, C. and James, A. (2019) LEGO® for university learning: inspiring academic practice in higher education. DOI: 10.5281/zenodo.2813448

Related Output
Is part ofhttps://doi.org/10.5281/zenodo.7421754
LanguageEnglish
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https://repository.mdx.ac.uk/item/8q47w

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