Effects of camera position on perception of self in 360 degree video and virtual environments
Conference item
Philpot, A. 2017. Effects of camera position on perception of self in 360 degree video and virtual environments. TVX '17: ACM International Conference on Interactive Experiences for TV and Online Video. Hilversum, The Netherlands 14 - 16 Jun 2017 Association for Computing Machinery (ACM). pp. 87-97 https://doi.org/10.1145/3084289.3084290
Title | Effects of camera position on perception of self in 360 degree video and virtual environments |
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Authors | Philpot, A. |
Abstract | Several interesting topics have emerged from two previous 360° video user experience studies; one of which is a viewer's perceived size, and perception of objects and people, within a scene relative to the position and placement of the camera. A viewer may feel taller when the camera is placed above the average head height and feel smaller when the camera is close to a person or object. |
Middlesex University Theme | Creativity, Culture & Enterprise |
Conference | TVX '17: ACM International Conference on Interactive Experiences for TV and Online Video |
Page range | 87-97 |
ISBN | |
Hardcover | 9781450350235 |
Publisher | Association for Computing Machinery (ACM) |
Publication dates | |
14 Jun 2017 | |
Publication process dates | |
Deposited | 18 Apr 2023 |
Accepted | 05 Jan 2017 |
Output status | Published |
Web address (URL) | https://dl.acm.org/doi/10.1145/3084289.3084290 |
Digital Object Identifier (DOI) | https://doi.org/10.1145/3084289.3084290 |
Language | English |
Book title | TVX '17 Adjunct: Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video |
https://repository.mdx.ac.uk/item/8q57y
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