Interactive evolutionary generative art
Conference paper
Hernandez Mengesha, L. and James-Reynolds, C. 2016. Interactive evolutionary generative art. AI-2016 Thirty-sixth SGAI International Conference on Artificial Intelligence. Cambridge, UK 13 - 15 Dec 2016 Springer. pp. 377-382 https://doi.org/10.1007/978-3-319-47175-4_28
Type | Conference paper |
---|---|
Title | Interactive evolutionary generative art |
Authors | Hernandez Mengesha, L. and James-Reynolds, C. |
Abstract | Interactive Genetic Algorithms may be used as an interface for exploring the solution spaces of computer art generative systems. In this paper, we describe the application of “Eugene” a hardware interactive Genetic Algorithm controller to the production of fractal and algorithmic images. Processing was used to generate the images. In tests with users, it was found that there was adequate exploration of the solution space, although the results were not always as expected by the user. Some additional testing explored this and the results indicate that mapping strategies used in encoding the solution are important if the interface allows for goal oriented user tasks. |
Research Group | Artificial Intelligence group |
Conference | AI-2016 Thirty-sixth SGAI International Conference on Artificial Intelligence |
Page range | 377-382 |
ISBN | |
Hardcover | 9783319471747 |
Publisher | Springer |
Publication dates | |
15 Dec 2016 | |
Online | 05 Nov 2016 |
Publication process dates | |
Deposited | 05 Sep 2016 |
Accepted | 09 Jul 2016 |
Output status | Published |
Additional information | Conference paper published as a Chapter in: |
Digital Object Identifier (DOI) | https://doi.org/10.1007/978-3-319-47175-4_28 |
Language | English |
Book title | Research and Development in Intelligent Systems XXXIII: Incorporating Applications and Innovations in Intelligent Systems XXIV, Part XII |
https://repository.mdx.ac.uk/item/8692x
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