Interactive evolutionary generative art

Conference paper


Hernandez Mengesha, L. and James-Reynolds, C. 2016. Interactive evolutionary generative art. AI-2016 Thirty-sixth SGAI International Conference on Artificial Intelligence. Cambridge, UK 13 - 15 Dec 2016 Springer. pp. 377-382 https://doi.org/10.1007/978-3-319-47175-4_28
TypeConference paper
TitleInteractive evolutionary generative art
AuthorsHernandez Mengesha, L. and James-Reynolds, C.
Abstract

Interactive Genetic Algorithms may be used as an interface for exploring the solution spaces of computer art generative systems. In this paper, we describe the application of “Eugene” a hardware interactive Genetic Algorithm controller to the production of fractal and algorithmic images. Processing was used to generate the images. In tests with users, it was found that there was adequate exploration of the solution space, although the results were not always as expected by the user. Some additional testing explored this and the results indicate that mapping strategies used in encoding the solution are important if the interface allows for goal oriented user tasks.

Research GroupArtificial Intelligence group
ConferenceAI-2016 Thirty-sixth SGAI International Conference on Artificial Intelligence
Page range377-382
ISBN
Hardcover9783319471747
PublisherSpringer
Publication dates
Print15 Dec 2016
Online05 Nov 2016
Publication process dates
Deposited05 Sep 2016
Accepted09 Jul 2016
Output statusPublished
Additional information

Conference paper published as a Chapter in:
Research and Development in Intelligent Systems XXXIII
pp 377-382.
Online ISBN: 9783319471754

Digital Object Identifier (DOI)https://doi.org/10.1007/978-3-319-47175-4_28
LanguageEnglish
Book titleResearch and Development in Intelligent Systems XXXIII: Incorporating Applications and Innovations in Intelligent Systems XXIV, Part XII
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