Zoneless load balancing for massively multiplayer online games
Conference paper
Bamutange, B., Ramsurrun, V., Seeam, A., Katsina, P. and Anantwar, S. 2020. Zoneless load balancing for massively multiplayer online games. 2020 3rd International Conference on Emerging Trends in Electrical, Electronic and Communications Engineering (ELECOM). Mauritius 25 - 27 Nov 2020 pp. 173-178 https://doi.org/10.1109/ELECOM49001.2020.9296989
Type | Conference paper |
---|---|
Title | Zoneless load balancing for massively multiplayer online games |
Authors | Bamutange, B., Ramsurrun, V., Seeam, A., Katsina, P. and Anantwar, S. |
Abstract | Online gaming has greatly improved today especially among Massively Multiplayer Online Games which are able to handle an ever-growing number of simultaneous players participating within a single virtual game space. Typical load balancing techniques involve partitioning the game world into segments (zones), with each zone run by a group of servers and utilize standard Client/Server architectures. Zoning, however, presents some challenges that remain unresolved such as the negative effect of player crowding on system performance. Standard Client/Server architectures in MMOGs also experience limitations related to latency, reliability, and scalability. This paper proposes a proof of concept zoneless load balancing technique which is based on a hybrid architecture that consists of a distributed backend to minimize server load differences. To eliminate the need for zoning, a single Master node is implemented to coordinate cluster connections through TCP/IP and Slaves are divided into "Gateways" and "Workers". The players will connect to Gateway nodes which handle player characters through Client/Server network communications. Worker nodes will handle the non-player components of the virtual world such as weather, terrain and non-player characters (NPCs) and each component can be assigned its own Worker node(s) to run on. All nodes in the cluster will communicate with each other via incoming and outgoing host/port addresses. All game objects will ultimately render onto the same virtual space and appear to the player as a single game world. |
Middlesex University Theme | Creativity, Culture & Enterprise |
Conference | 2020 3rd International Conference on Emerging Trends in Electrical, Electronic and Communications Engineering (ELECOM) |
Page range | 173-178 |
Proceedings Title | 2020 3rd International Conference on Emerging Trends in Electrical, Electronic and Communications Engineering, ELECOM 2020 - Proceedings |
Publication dates | |
Online | 25 Dec 2020 |
Publication process dates | |
Deposited | 05 Oct 2022 |
Accepted | 01 Nov 2020 |
Output status | Published |
Digital Object Identifier (DOI) | https://doi.org/10.1109/ELECOM49001.2020.9296989 |
Language | English |
https://repository.mdx.ac.uk/item/8q019
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