Modeling and simulation of pedestrian behaviors in crowded places

Article


Koh, W. and Zhou, S. 2011. Modeling and simulation of pedestrian behaviors in crowded places. ACM Transactions on Modeling and Computer Simulation. 21 (3), pp. 1-23. https://doi.org/10.1145/1921598.1921604
TypeArticle
TitleModeling and simulation of pedestrian behaviors in crowded places
AuthorsKoh, W. and Zhou, S.
Abstract

Pedestrian simulation has many applications in computer games, military simulations, and animation systems. A realistic pedestrian simulation requires a realistic pedestrian behavioral model that takes into account the various behavioral aspects of a real pedestrian. In this article, we describe our work on such a model, which aims to generate human-like pedestrian behaviors. To this end, various important factors in a real-pedestrian's decision-making process are considered in our model. These factors include a pedestrian's sensory attention, memory, and navigational behaviors. In particular, a two-level navigation model is proposed to generate realistic navigational behavior. As a result, our pedestrian model is able to generate various realistic behaviors such as overtaking, waiting, side-stepping and lane-forming in a crowded area. The simulated pedestrians are also able to navigate through complex environment, given an abstract map of the environment.

JournalACM Transactions on Modeling and Computer Simulation
ISSN1049-3301
Publication process dates
Deposited27 Sep 2013
Output statusPublished
Digital Object Identifier (DOI)https://doi.org/10.1145/1921598.1921604
LanguageEnglish
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