The reality of fantasy: VFX as fantasmatic supplement in game of thrones (2011-)
Book chapter
Tyrer, B. 2018. The reality of fantasy: VFX as fantasmatic supplement in game of thrones (2011-). in: Holliday, C. and Sergeant, A. (ed.) Fantasy/Animation: Connections Between Media, Mediums and Genres Routledge. pp. 91-106
Chapter title | The reality of fantasy: VFX as fantasmatic supplement in game of thrones (2011-) |
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Authors | Tyrer, B. |
Abstract | The success of a contemporary fantasy production such as Game of Thrones (2011–) is heavily dependent upon the use of visual effects to bring its amazing world to the screen. This chapter will attempt to interrogate such creations in order to establish a conceptual rapport between the fantasy genre and the psychoanalytic theory of fantasy. The most compelling account of psychoanalytic fantasy and film comes from Todd McGowan (The Real Gaze, 2007), who offers a four-fold typology of cinema: fantasy, desire, integration and intersection, and it is to this third category that I will attend. However, where McGowan finds a dishonest experience in a cinema of “integration” that conflates fantasy with desire, and where he also passes over the fantasy genre without much consideration, I will, instead, examine the role of computer-generated imagery in the creation of contemporary fantasy film and television as a properly Lacanian “fantasmatic supplement” (the necessary presence of fantasy in our relation to the world) at the formal level. I will suggest that it is, crucially, through the combination of live action with visual effects that a series such as Game of Thrones presents us, as spectators, with an aesthetic experience closely approximating psychoanalytic reality (i.e. how psychoanalysis theorises everyday experience). By paying close attention to “making of” featurettes I will suggest that they offer a particularly Lacanian perspective: laying bare the processes behind the creation of sequences such as The Battle for The Wall in Game of Thrones in order to demonstrate the ways in which the realms of desire (limitation, incompleteness; live action) and of fantasy (plenitude, wholeness; VFX) work together in order to constitute the world. In sum, this chapter will offer a reappraisal of the current neo-Lacanian approach to film theory in order to claim, ultimately, that there is more reality in fantasy than in other, so-called, “realist” modes of film and television. |
Middlesex University Theme | Creativity, Culture & Enterprise |
Page range | 91-106 |
Book title | Fantasy/Animation: Connections Between Media, Mediums and Genres |
Editors | Holliday, C. and Sergeant, A. |
Publisher | Routledge |
ISBN | |
Hardcover | 9781138054370 |
Electronic | 9781315166919 |
Paperback | 9780367590741 |
Publication dates | |
24 Apr 2018 | |
Online | 11 May 2018 |
Publication process dates | |
Deposited | 12 Jun 2023 |
Output status | Published |
Accepted author manuscript | License File Access Level Open |
Copyright Statement | This is an Accepted Manuscript of a book chapter published by Routledge in Fantasy/Animation: Connections Between Media, Mediums and Genres on April 24, 2018, available online: http://www.routledge.com/9781138054370 |
Digital Object Identifier (DOI) | https://doi.org/10.4324/9781315166919-6 |
Scopus EID | 2-s2.0-85048682459 |
Related Output | |
Is part of | https://doi.org/10.4324/9781315166919 |
Is part of | https://www.routledge.com/9781138054370 |
Has metadata | http://www.scopus.com/inward/record.url?eid=2-s2.0-85048682459&partnerID=MN8TOARS |
Language | English |
https://repository.mdx.ac.uk/item/8q5xw
Download files
Accepted author manuscript
The Reality of Fantasy ACCEPTED MANUSCRIPT.pdf | ||
License: CC BY-NC-ND 4.0 | ||
File access level: Open |
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