Dr Magnus Moar


NameDr Magnus Moar
Job titleSenior Lecturer in Digital Arts Technologies
Research institute
Primary appointmentSchool of Film
ORCIDhttps://orcid.org/0000-0002-9489-9795
Contact categoryAcademic staff (past)

Research outputs

Building a text for actors and AR (Backpages 32.1)

Charlton, J., Cottis, D. and Moar, M. 2022. Building a text for actors and AR (Backpages 32.1). Contemporary Theatre Review. 32 (1), pp. 112-115. https://doi.org/10.1080/10486801.2022.2009659

Fellow Creature 360 annotated

Moar, M. and Charlton, J. 2020. Fellow Creature 360 annotated.

UX evaluation of VR locomotion & virtual object interaction mechanics

Wiedemann, D., Passmore, P. and Moar, M. 2020. UX evaluation of VR locomotion & virtual object interaction mechanics. Geril, P. and Polanska, M. (ed.) SciFi-It’2020 the 4th International Science Fiction Prototyping Conference. University of Leuven Campus Ghent, Ghent, Belgium 07 - 09 Sep 2020 EUROSIS-ETI. pp. 49-57

VR and the dramatic theatre: are they fellow creatures?

Charlton, J. and Moar, M. 2018. VR and the dramatic theatre: are they fellow creatures? International Journal of Performance Arts and Digital Media. 14 (2), pp. 187-198. https://doi.org/10.1080/14794713.2018.1511137

Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view

Mobbs, S. and Moar, M. 2018. Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view. Imago : studi di cinema e media. 2017 (16, 2), pp. 171-182. https://doi.org/10.1400/257950

Fellow Creature 360°

Moar, M. and Charlton, J. 2017. Fellow Creature 360°.

Fellow Creatures360° project

Moar, M. and Charlton, J. 2017. Fellow Creatures360° project.

Local multiplayer immersion affected by 3D stereoscopy

Wiedemann, D., Passmore, P. and Moar, M. 2017. Local multiplayer immersion affected by 3D stereoscopy. CHI PLAY 2017. Amsterdam 15 - 18 Oct 2017 Association for Computing Machinery (ACM). pp. 25-35 https://doi.org/10.1145/3130859.3131429

An experiment design: investigating VR locomotion & virtual object interaction mechanics

Wiedemann, D., Passmore, P. and Moar, M. 2017. An experiment design: investigating VR locomotion & virtual object interaction mechanics. GAME-ON'2017: 18th International Conference on Intelligent Games and Simulation. Carlow, Ireland 06 - 08 Sep 2017 EUROSIS. pp. 80-86

“VRification”: applying virtual reality to digital games

Wiedemann, D., Passmore, P. and Moar, M. 2017. “VRification”: applying virtual reality to digital games. SciFi-It'2017: International Science Fiction Prototyping Conference. Bruges, Belgium 10 - 11 Apr 2017 EUROSIS. pp. 55-58

World pop drummer

Wheele, B., Moar, M. and Inoue, S. 2017. World pop drummer.

Virtual Reality 3rd person camera behavior modes

Wiedemann, D., Passmore, P. and Moar, M. 2016. Virtual Reality 3rd person camera behavior modes. GAME-ON'2016: 17th International Conference on Intelligent Games and Simulation. Lisbon, Portugal 13 - 15 Sep 2016 EUROSIS. pp. 57-64

A desire for immersion: the panorama to the Oculus Rift

Charlton, J. and Moar, M. 2015. A desire for immersion: the panorama to the Oculus Rift. 24th International Panorama Conference 2015. Namur, Belgium 09 - 12 Sep 2015 IPC.

Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children?

Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Coulson, M. 2012. Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children? Computers and Education. 58 (4), pp. 1106-1116. https://doi.org/10.1016/j.compedu.2011.12.011

Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains?

Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Coulson, M. 2012. Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains? Computers and Education. 58 (2), pp. 856-862. https://doi.org/10.1016/j.compedu.2011.10.011

Using VEs to enhance chronological understanding of history in middle school children.

Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Molife, P. 2009. Using VEs to enhance chronological understanding of history in middle school children. Cognitive Psychology Section Annual Conference. University of Hertfordshire 01 - 03 Sep 2009

Moving tales, exploring narrative strategies for scalable locative audio drama.

Parry, N., Bendon, H., Boyd Davis, S., Moar, M. and BBC 2009. Moving tales, exploring narrative strategies for scalable locative audio drama. ISEA09 International Symposium on Electronic Art. Belfast, Northern Ireland 23 Aug - 01 Sep 2009

Art and technology for health

Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Shackford, R., Oppermann, L. and Capra, M. 2009. Art and technology for health. in: Dwivedi, A. (ed.) Handbook of research on information technology management and clinical data administration in healthcare Hershey, PA, USA IGI Global. pp. 616-630

Scratch.

Skinner, P., Parry, N., Bendon, H., Moar, M., Boyd Davis, S., Collingwod, F., Mortimer, J. and BBC 2008. Scratch. St James' Gardens, Liverpool

Can virtual environments enhance the learning of historical chronology?

Foreman, N., Boyd Davis, S., Moar, M., Korallo, L. and Chappell, E. 2008. Can virtual environments enhance the learning of historical chronology? Instructional Science. 36 (2), pp. 155-173. https://doi.org/10.1007/s11251-007-9024-7

Locating drama: a demonstration of location-aware audio drama

Parry, N., Bendon, H., Boyd Davis, S., Moar, M. and Joint International Conference on Interactive Digital Storytelling (1st : 2008 : Erfurt, Germany) 2008. Locating drama: a demonstration of location-aware audio drama. in: Spierling, U. and Szilas, N. (ed.) Interactive storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, proceedings. Berlin Springer.

Exploring the subjective city.

Boyd Davis, S., Jacobs, R., Moar, M. and Watkins, M. 2007. Exploring the subjective city. in: Borries, F., Walz, S. and Böttger, M. (ed.) Space time play: computer games, architecture and urbanism: the next level. Basel Birkhäuser.

Mapping inside out.

Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Capra, M., Shackford, R. and Oppermann, L. 2007. Mapping inside out. in: Magerkurth, C. and Röcker, C. (ed.) Pervasive gaming applications: a reader for pervasive gaming research. Aachen Shaker.

'Ere be dragons: heartfelt gaming

Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Riddoch, C. and Cooke, K. 2006. 'Ere be dragons: heartfelt gaming. Digital Creativity. 17 (3), pp. 157-162. https://doi.org/10.1080/14626260600882430

'Ere be dragons: heart and health.

Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Riddoch, C. and Cooke, K. 2006. 'Ere be dragons: heart and health. Strang, T., Cahill, V. and Quigley, A. (ed.) 3rd International Workshop on Pervasive Gaming Applications in conjunction with the 4th International Conference on Pervasive Computing.. Dublin, Ireland 07 May 2006 Springer. pp. 157-164

The amateur creator.

Moar, M. and Boyd Davis, S. 2005. The amateur creator. in: Creativity and Cognition Conference, London, 12-15 April, 2005 Creativity and Cognition Studios. pp. 158-165

The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom

Moar, M. and Bailey, F. 2003. The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom. Computers and Graphics. 27 (3), pp. 353-359. https://doi.org/10.1016/S0097-8493(03)00030-X

Children's creation of shared 3D worlds

Moar, M. and Bailey, F. 2001. Children's creation of shared 3D worlds. in: Vince, J. and Earnshaw, R. (ed.) Digital Content Creation London Springer. pp. 304-315
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