Fellow Creatures360° project

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Moar, M. and Charlton, J. 2017. Fellow Creatures360° project.

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Fellow Creature 360°
Moar, M. and Charlton, J. 2017. Fellow Creature 360°.
VR and the dramatic theatre: are they fellow creatures?
Charlton, J. and Moar, M. 2018. VR and the dramatic theatre: are they fellow creatures? International Journal of Performance Arts and Digital Media. 14 (2), pp. 187-198. https://doi.org/10.1080/14794713.2018.1511137
Fellow Creature 360 annotated
Moar, M. and Charlton, J. 2020. Fellow Creature 360 annotated.
TitleFellow Creatures360° project
CreatorsMoar, M. and Charlton, J.
LanguageEnglish
First publicly available date
Print06 Dec 2017
Publication process dates
Deposited06 Nov 2020
Portfolio itemsFellow Creature 360°
VR and the dramatic theatre: are they fellow creatures?
Fellow Creature 360 annotated
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Divine Vision: William Blake in Felpham
Charlton, J. 2023. Divine Vision: William Blake in Felpham. London, UK TSL Publications.
Protomartyr reading
Charlton, J. 2022. Protomartyr reading.
Farms, libraries and adventure playground spaces for Orwell, Hardie, Carroll and Fry: James Martin Charlton's site-responsive productions of James Kenworth's plays in Newham
Charlton, J. 2023. Farms, libraries and adventure playground spaces for Orwell, Hardie, Carroll and Fry: James Martin Charlton's site-responsive productions of James Kenworth's plays in Newham. Performing Space 2023 - Argolida. Nafplio, Greece 07 - 09 Jul 2023
Elizabeth Fry: 'The Angel of Prisons'
Kenworth, J. and Charlton, J. 2022. Elizabeth Fry: 'The Angel of Prisons'. Canning Town, London E16 1GY 22 - 27 Aug 2022
Writing visionary drama: an anarcho-Christian approach to the contemporary British play through four theatre texts by James Martin Charlton: The World & his Wife, Coming Up, ecstasy + GRACE, Coward
Charlton, J. 2021. Writing visionary drama: an anarcho-Christian approach to the contemporary British play through four theatre texts by James Martin Charlton: The World & his Wife, Coming Up, ecstasy + GRACE, Coward. PhD thesis Middlesex University Arts and Creative Industries
UX evaluation of VR locomotion & virtual object interaction mechanics
Wiedemann, D., Passmore, P. and Moar, M. 2020. UX evaluation of VR locomotion & virtual object interaction mechanics. Geril, P. and Polanska, M. (ed.) SciFi-It’2020 the 4th International Science Fiction Prototyping Conference. University of Leuven Campus Ghent, Ghent, Belgium 07 - 09 Sep 2020 EUROSIS-ETI. pp. 49-57
Building a text for actors and AR (Backpages 32.1)
Charlton, J., Cottis, D. and Moar, M. 2022. Building a text for actors and AR (Backpages 32.1). Contemporary Theatre Review. 32 (1), pp. 112-115. https://doi.org/10.1080/10486801.2022.2009659
Fellow Creature 360 annotated
Moar, M. and Charlton, J. 2020. Fellow Creature 360 annotated.
Been on the job too long: past and present visions of a folk crime
Charlton, J. 2014. Been on the job too long: past and present visions of a folk crime. Stage the Future: The First International Conference of Science Fiction Theatre. Royal Holloway, University of London, Egham Hill, TW20 0EX, UK 26 - 27 Apr 2014
Reformation
Charlton, J. 2019. Reformation. Kennington, London 25 Jun - 13 Jul 2019
Reformation
Charlton, J. 2019. Reformation. Portsmouth Playdead Press.
VR and the dramatic theatre: are they fellow creatures?
Charlton, J. and Moar, M. 2018. VR and the dramatic theatre: are they fellow creatures? International Journal of Performance Arts and Digital Media. 14 (2), pp. 187-198. https://doi.org/10.1080/14794713.2018.1511137
World pop drummer
Wheele, B., Moar, M. and Inoue, S. 2017. World pop drummer.
“VRification”: applying virtual reality to digital games
Wiedemann, D., Passmore, P. and Moar, M. 2017. “VRification”: applying virtual reality to digital games. SciFi-It'2017: International Science Fiction Prototyping Conference. Bruges, Belgium 10 - 11 Apr 2017 EUROSIS. pp. 55-58
An experiment design: investigating VR locomotion & virtual object interaction mechanics
Wiedemann, D., Passmore, P. and Moar, M. 2017. An experiment design: investigating VR locomotion & virtual object interaction mechanics. GAME-ON'2017: 18th International Conference on Intelligent Games and Simulation. Carlow, Ireland 06 - 08 Sep 2017 EUROSIS. pp. 80-86
Virtual Reality 3rd person camera behavior modes
Wiedemann, D., Passmore, P. and Moar, M. 2016. Virtual Reality 3rd person camera behavior modes. GAME-ON'2016: 17th International Conference on Intelligent Games and Simulation. Lisbon, Portugal 13 - 15 Sep 2016 EUROSIS. pp. 57-64
Local multiplayer immersion affected by 3D stereoscopy
Wiedemann, D., Passmore, P. and Moar, M. 2017. Local multiplayer immersion affected by 3D stereoscopy. CHI PLAY 2017. Amsterdam 15 - 18 Oct 2017 ACM. pp. 25-35 https://doi.org/10.1145/3130859.3131429
The Theatrum Mundi and Everyman/Everywoman: traditionalist dramaturgical devices in the contemporary stage Poetics of the author, James Martin Charlton
Charlton, J. 2017. The Theatrum Mundi and Everyman/Everywoman: traditionalist dramaturgical devices in the contemporary stage Poetics of the author, James Martin Charlton. 3rd International Conference in Creative Writing (University of Western Macedonia). Corfu, Greece 06 - 08 Oct 2017 pp. 1226-1230
Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view
Mobbs, S. and Moar, M. 2018. Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view. Imago : studi di cinema e media. 2017 (16, 2), pp. 171-182. https://doi.org/10.1400/257950
Fellow Creature 360°
Moar, M. and Charlton, J. 2017. Fellow Creature 360°.
If a thing’s worth doing, it’s worth doing on public television – Joe Orton’s plays on television
Charlton, J. 2014. If a thing’s worth doing, it’s worth doing on public television – Joe Orton’s plays on television. Theatre and Television: Adaptation, Production, Performance. Alexandra Palace 19 - 20 Feb 2015
Battis boy
Charlton, J. 2013. Battis boy. Arcola Theatre 01 Dec 2013
A desire for immersion: the panorama to the Oculus Rift
Charlton, J. and Moar, M. 2015. A desire for immersion: the panorama to the Oculus Rift. 24th International Panorama Conference 2015. Namur, Belgium 09 - 12 Sep 2015 IPC.
Telling and retelling the tale. adapting the murder ballad ‘Duncan and Brady’ for the stage as past and future visions of a folk crime
Charlton, J. 2016. Telling and retelling the tale. adapting the murder ballad ‘Duncan and Brady’ for the stage as past and future visions of a folk crime. Writing in Practice: The Journal of Creative Writing Research. 2.
The anti-didactic hypothesis
Charlton, J. 2013. The anti-didactic hypothesis. Great Writing 2013. Imperial College London 29 - 30 Jun 2013
Coward: a speculative play about the life of Noël Coward
Charlton, J. 2013. Coward: a speculative play about the life of Noël Coward. London Playdead Press.
Fat souls (plays volume one)
Charlton, J. 2015. Fat souls (plays volume one). London Playdead Press.
Adapting The Pilgrim's Progress for the stage (2)
Charlton, J. 2015. Adapting The Pilgrim's Progress for the stage (2). The Recorder. 21, pp. 20-22.
Been on the job too long
Charlton, J. 2015. Been on the job too long. Theatre N16, Stoke Newington, London, UK 26 - 27 May 2015
Revolution Farm
Charlton, J. and Kenworth, J. 2014. Revolution Farm. Newham City Farm 19 - 24 Aug 2014
Folk Song Stories as Structural Paradigms
Gibb, L. and Charlton, J. 2014. Folk Song Stories as Structural Paradigms. NAWE Conference 2014. Bristol, UK 14 - 16 Nov 2014
The Newham Plays: contextualising localist, site-responsive, new writing and its roots in a community’s history, culture and people (2014-2019)
Kenworth, J. and Charlton, J. 2014. The Newham Plays: contextualising localist, site-responsive, new writing and its roots in a community’s history, culture and people (2014-2019). Middlesex University Research Repository.
Revolution Farm - The Film
Kenworth, J. and Charlton, J. 2014. Revolution Farm - The Film. Newham, London, UK
What shall we do with the drunken sailor
Ward, C. and Charlton, J. 2011. What shall we do with the drunken sailor.
Academic
Charlton, J. 2011. Academic.
Coward
Charlton, J. 2012. Coward. The Met, Bury 02 Jun 2012
Fellow creature
Charlton, J. 2009. Fellow creature. Arcola Theatre, London 18 Oct 2009
Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children?
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Coulson, M. 2012. Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children? Computers and Education. 58 (4), pp. 1106-1116. https://doi.org/10.1016/j.compedu.2011.12.011
Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains?
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Coulson, M. 2012. Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains? Computers and Education. 58 (2), pp. 856-862. https://doi.org/10.1016/j.compedu.2011.10.011
Best shot.
Kelleher, A., Charlton, J. and Thorn, M. 2006. Best shot.
Apeth
Charlton, J. 2007. Apeth.
Teaching screenwriting.
Charlton, J. 2009. Teaching screenwriting. Writing in education.
Whose journey is this? A radical approach to the question of the 'journey' taken in scripts.
Charlton, J. 2007. Whose journey is this? A radical approach to the question of the 'journey' taken in scripts. in: Butt, M. (ed.) Story: the heart of the matter. London Greenwich Exchange. pp. 111-123
Using VEs to enhance chronological understanding of history in middle school children.
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Molife, P. 2009. Using VEs to enhance chronological understanding of history in middle school children. Cognitive Psychology Section Annual Conference. University of Hertfordshire 01 - 03 Sep 2009
Scratch.
Skinner, P., Parry, N., Bendon, H., Moar, M., Boyd Davis, S., Collingwod, F., Mortimer, J. and BBC 2008. Scratch. St James' Gardens, Liverpool
Moving tales, exploring narrative strategies for scalable locative audio drama.
Parry, N., Bendon, H., Boyd Davis, S., Moar, M. and BBC 2009. Moving tales, exploring narrative strategies for scalable locative audio drama. ISEA09 International Symposium on Electronic Art. Belfast, Northern Ireland 23 Aug - 01 Sep 2009
Exploring the subjective city.
Boyd Davis, S., Jacobs, R., Moar, M. and Watkins, M. 2007. Exploring the subjective city. in: Borries, F., Walz, S. and Böttger, M. (ed.) Space time play: computer games, architecture and urbanism: the next level. Basel Birkhäuser.
Locating drama: a demonstration of location-aware audio drama
Parry, N., Bendon, H., Boyd Davis, S., Moar, M. and Joint International Conference on Interactive Digital Storytelling (1st : 2008 : Erfurt, Germany) 2008. Locating drama: a demonstration of location-aware audio drama. in: Spierling, U. and Szilas, N. (ed.) Interactive storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, proceedings. Berlin Springer.
Art and technology for health
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Shackford, R., Oppermann, L. and Capra, M. 2009. Art and technology for health. in: Dwivedi, A. (ed.) Handbook of research on information technology management and clinical data administration in healthcare Hershey, PA, USA IGI Global. pp. 616-630
Mapping inside out.
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Capra, M., Shackford, R. and Oppermann, L. 2007. Mapping inside out. in: Magerkurth, C. and Röcker, C. (ed.) Pervasive gaming applications: a reader for pervasive gaming research. Aachen Shaker.
Can virtual environments enhance the learning of historical chronology?
Foreman, N., Boyd Davis, S., Moar, M., Korallo, L. and Chappell, E. 2008. Can virtual environments enhance the learning of historical chronology? Instructional Science. 36 (2), pp. 155-173. https://doi.org/10.1007/s11251-007-9024-7
The amateur creator.
Moar, M. and Boyd Davis, S. 2005. The amateur creator. in: Creativity and Cognition Conference, London, 12-15 April, 2005 Creativity and Cognition Studios. pp. 158-165
'Ere be dragons: heart and health.
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Riddoch, C. and Cooke, K. 2006. 'Ere be dragons: heart and health. Strang, T., Cahill, V. and Quigley, A. (ed.) 3rd International Workshop on Pervasive Gaming Applications in conjunction with the 4th International Conference on Pervasive Computing.. Dublin, Ireland 07 May 2006 Springer. pp. 157-164
The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom
Moar, M. and Bailey, F. 2003. The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom. Computers and Graphics. 27 (3), pp. 353-359. https://doi.org/10.1016/S0097-8493(03)00030-X
Children's creation of shared 3D worlds
Moar, M. and Bailey, F. 2001. Children's creation of shared 3D worlds. in: Vince, J. and Earnshaw, R. (ed.) Digital Content Creation London Springer. pp. 304-315
'Ere be dragons: heartfelt gaming
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Riddoch, C. and Cooke, K. 2006. 'Ere be dragons: heartfelt gaming. Digital Creativity. 17 (3), pp. 157-162. https://doi.org/10.1080/14626260600882430