Scratch.

Show or exhibition


Skinner, P., Parry, N., Bendon, H., Moar, M., Boyd Davis, S., Collingwod, F., Mortimer, J. and BBC 2008. Scratch. St James' Gardens, Liverpool
Title of workScratch.
CreatorsSkinner, P., Parry, N., Bendon, H., Moar, M., Boyd Davis, S., Collingwod, F., Mortimer, J. and BBC
Description

Public trial of Translocational (GPS enabled) audio drama created as part of the Locating Drama research project in collaboration with the BBC at the BBC Radio 3 Free Thinking Festival of Arts and Ideas in Liverpool.

Output medialocative drama experience (pdas)
LanguageEnglish
First publicly available date
Print01 Nov 2008
Publication process dates
Deposited17 Mar 2010
Exhibition titleFree Thinking 08
Permalink -

https://repository.mdx.ac.uk/item/825x0

  • 23
    total views
  • 0
    total downloads
  • 0
    views this month
  • 0
    downloads this month

Export as

Related outputs

Embedding impact in collaborative filmmaking processes: a case study
Bendon, H. and Lukic, V. 2022. Embedding impact in collaborative filmmaking processes: a case study. Media Practice and Education. 23 (2), pp. 188-194. https://doi.org/10.1080/25741136.2022.2056792
UX evaluation of VR locomotion & virtual object interaction mechanics
Wiedemann, D., Passmore, P. and Moar, M. 2020. UX evaluation of VR locomotion & virtual object interaction mechanics. Geril, P. and Polanska, M. (ed.) SciFi-It’2020 the 4th International Science Fiction Prototyping Conference. University of Leuven Campus Ghent, Ghent, Belgium 07 - 09 Sep 2020 EUROSIS-ETI. pp. 49-57
Building a text for actors and AR (Backpages 32.1)
Charlton, J., Cottis, D. and Moar, M. 2022. Building a text for actors and AR (Backpages 32.1). Contemporary Theatre Review. 32 (1), pp. 112-115. https://doi.org/10.1080/10486801.2022.2009659
Fellow Creature 360 annotated
Moar, M. and Charlton, J. 2020. Fellow Creature 360 annotated.
VR and the dramatic theatre: are they fellow creatures?
Charlton, J. and Moar, M. 2018. VR and the dramatic theatre: are they fellow creatures? International Journal of Performance Arts and Digital Media. 14 (2), pp. 187-198. https://doi.org/10.1080/14794713.2018.1511137
The artist as historyteller within museum and heritage sites
Bendon, H. 2018. The artist as historyteller within museum and heritage sites. PhD thesis Middlesex University Media
World pop drummer
Wheele, B., Moar, M. and Inoue, S. 2017. World pop drummer.
“VRification”: applying virtual reality to digital games
Wiedemann, D., Passmore, P. and Moar, M. 2017. “VRification”: applying virtual reality to digital games. SciFi-It'2017: International Science Fiction Prototyping Conference. Bruges, Belgium 10 - 11 Apr 2017 EUROSIS. pp. 55-58
An experiment design: investigating VR locomotion & virtual object interaction mechanics
Wiedemann, D., Passmore, P. and Moar, M. 2017. An experiment design: investigating VR locomotion & virtual object interaction mechanics. GAME-ON'2017: 18th International Conference on Intelligent Games and Simulation. Carlow, Ireland 06 - 08 Sep 2017 EUROSIS. pp. 80-86
Virtual Reality 3rd person camera behavior modes
Wiedemann, D., Passmore, P. and Moar, M. 2016. Virtual Reality 3rd person camera behavior modes. GAME-ON'2016: 17th International Conference on Intelligent Games and Simulation. Lisbon, Portugal 13 - 15 Sep 2016 EUROSIS. pp. 57-64
Local multiplayer immersion affected by 3D stereoscopy
Wiedemann, D., Passmore, P. and Moar, M. 2017. Local multiplayer immersion affected by 3D stereoscopy. CHI PLAY 2017. Amsterdam 15 - 18 Oct 2017 ACM. pp. 25-35 https://doi.org/10.1145/3130859.3131429
Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view
Mobbs, S. and Moar, M. 2018. Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view. Imago : studi di cinema e media. 2017 (16, 2), pp. 171-182. https://doi.org/10.1400/257950
Fellow Creature 360°
Moar, M. and Charlton, J. 2017. Fellow Creature 360°.
Fellow Creatures360° project
Moar, M. and Charlton, J. 2017. Fellow Creatures360° project.
A desire for immersion: the panorama to the Oculus Rift
Charlton, J. and Moar, M. 2015. A desire for immersion: the panorama to the Oculus Rift. 24th International Panorama Conference 2015. Namur, Belgium 09 - 12 Sep 2015 IPC.
Time stands still
Bendon, H. and Butt, M. 2015. Time stands still.
Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children?
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Coulson, M. 2012. Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children? Computers and Education. 58 (4), pp. 1106-1116. https://doi.org/10.1016/j.compedu.2011.12.011
Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains?
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Coulson, M. 2012. Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains? Computers and Education. 58 (2), pp. 856-862. https://doi.org/10.1016/j.compedu.2011.10.011
Using VEs to enhance chronological understanding of history in middle school children.
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Molife, P. 2009. Using VEs to enhance chronological understanding of history in middle school children. Cognitive Psychology Section Annual Conference. University of Hertfordshire 01 - 03 Sep 2009
Skirting around the edges: a creative practice-led research project into notions of resistance and continuity of life experience in the city fringes (case study area: Clerkenwell, London, UK).
Bendon, H. 2008. Skirting around the edges: a creative practice-led research project into notions of resistance and continuity of life experience in the city fringes (case study area: Clerkenwell, London, UK). Interdisciplinary design and research e-Journal. Volume, pp. 1-19.
The role of art practice within VivaCity2020
Bendon, H. 2009. The role of art practice within VivaCity2020. in: Cooper, R., Evans, G. and Boyko, C. (ed.) Designing sustainable cities Chichester WileyBlackwell. pp. 263-278
Moving tales, exploring narrative strategies for scalable locative audio drama.
Parry, N., Bendon, H., Boyd Davis, S., Moar, M. and BBC 2009. Moving tales, exploring narrative strategies for scalable locative audio drama. ISEA09 International Symposium on Electronic Art. Belfast, Northern Ireland 23 Aug - 01 Sep 2009
Exploring the subjective city.
Boyd Davis, S., Jacobs, R., Moar, M. and Watkins, M. 2007. Exploring the subjective city. in: Borries, F., Walz, S. and Böttger, M. (ed.) Space time play: computer games, architecture and urbanism: the next level. Basel Birkhäuser.
Locating drama: a demonstration of location-aware audio drama
Parry, N., Bendon, H., Boyd Davis, S., Moar, M. and Joint International Conference on Interactive Digital Storytelling (1st : 2008 : Erfurt, Germany) 2008. Locating drama: a demonstration of location-aware audio drama. in: Spierling, U. and Szilas, N. (ed.) Interactive storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, proceedings. Berlin Springer.
Art and technology for health
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Shackford, R., Oppermann, L. and Capra, M. 2009. Art and technology for health. in: Dwivedi, A. (ed.) Handbook of research on information technology management and clinical data administration in healthcare Hershey, PA, USA IGI Global. pp. 616-630
Mapping inside out.
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Capra, M., Shackford, R. and Oppermann, L. 2007. Mapping inside out. in: Magerkurth, C. and Röcker, C. (ed.) Pervasive gaming applications: a reader for pervasive gaming research. Aachen Shaker.
Can virtual environments enhance the learning of historical chronology?
Foreman, N., Boyd Davis, S., Moar, M., Korallo, L. and Chappell, E. 2008. Can virtual environments enhance the learning of historical chronology? Instructional Science. 36 (2), pp. 155-173. https://doi.org/10.1007/s11251-007-9024-7
The amateur creator.
Moar, M. and Boyd Davis, S. 2005. The amateur creator. in: Creativity and Cognition Conference, London, 12-15 April, 2005 Creativity and Cognition Studios. pp. 158-165
'Ere be dragons: heart and health.
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Riddoch, C. and Cooke, K. 2006. 'Ere be dragons: heart and health. Strang, T., Cahill, V. and Quigley, A. (ed.) 3rd International Workshop on Pervasive Gaming Applications in conjunction with the 4th International Conference on Pervasive Computing.. Dublin, Ireland 07 May 2006 Springer. pp. 157-164
The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom
Moar, M. and Bailey, F. 2003. The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom. Computers and Graphics. 27 (3), pp. 353-359. https://doi.org/10.1016/S0097-8493(03)00030-X
Children's creation of shared 3D worlds
Moar, M. and Bailey, F. 2001. Children's creation of shared 3D worlds. in: Vince, J. and Earnshaw, R. (ed.) Digital Content Creation London Springer. pp. 304-315
'Ere be dragons: heartfelt gaming
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Riddoch, C. and Cooke, K. 2006. 'Ere be dragons: heartfelt gaming. Digital Creativity. 17 (3), pp. 157-162. https://doi.org/10.1080/14626260600882430
Egg and spoon.
Bendon, H. 2007. Egg and spoon.
Being there: detailing the city experience.
Bendon, H. and Thom, J. 2006. Being there: detailing the city experience. Hoopers Gallery, London and Urbis, Manchester