Children's creation of shared 3D worlds

Book chapter


Moar, M. and Bailey, F. 2001. Children's creation of shared 3D worlds. in: Vince, J. and Earnshaw, R. (ed.) Digital Content Creation London Springer. pp. 304-315
Chapter titleChildren's creation of shared 3D worlds
AuthorsMoar, M. and Bailey, F.
Abstract

Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly the young, may use ICTs as creative tools for learning. Taking a Vygotskian / Constructionalist approach, Moar investigates how new technologies can be applied to classroom and informal learning. Young learners' achievements using advanced technologies were shown to exceed the expectations generally made of them.
The chapter is based on a paper at 'Digital Content Creation - Challenges and Opportunities', an international conference co-sponsored by the Computer Graphics and VR Societies. The chapter describes the VERTEX project (£220,000), which adopted a 'learning by making' approach in the construction of virtual interactive 3D environments by children.
The paper provides an overview of their work and findings from VERTEX, including a summary of some of the key emerging themes and new insights into classroom-based 3D modelling. Using an integrated, classroom-based action research approach, together with an informal participatory design methodology, two principal research questions were addressed:
- Are children able to produce shared 3D worlds within their existing classroom practice?
- What tools may be developed to assist them in their construction and use of shared 3D worlds?
This work showed for the first time that children were able to use professional modelling tools to produce competent, working, shared 3D Worlds. Additionally, based on feedback from the participating children, two tools were developed and successfully used to assist in the creation and use of virtual worlds.
The methodology developed and outlined in the paper was used in the FATHOM project (presented at the National Maritime Museum, June 2004).
Joint paper with Bailey, temporary researcher on project. Moar directed the pedagogic and technical aspects of the Vertex project and facilitated work in four schools where Bailey assisted in supporting and liaising with learners and teachers

Page range304-315
Book titleDigital Content Creation
EditorsVince, J. and Earnshaw, R.
PublisherSpringer
Place of publicationLondon
ISBN
Hardcover1852333790
Publication dates
Print2001
Publication process dates
Deposited14 Nov 2008
Output statusPublished
LanguageEnglish
Permalink -

https://repository.mdx.ac.uk/item/80y18

  • 66
    total views
  • 0
    total downloads
  • 0
    views this month
  • 0
    downloads this month

Export as

Related outputs

UX evaluation of VR locomotion & virtual object interaction mechanics
Wiedemann, D., Passmore, P. and Moar, M. 2020. UX evaluation of VR locomotion & virtual object interaction mechanics. Geril, P. and Polanska, M. (ed.) SciFi-It’2020 the 4th International Science Fiction Prototyping Conference. University of Leuven Campus Ghent, Ghent, Belgium 07 - 09 Sep 2020 EUROSIS-ETI. pp. 49-57
Building a text for actors and AR (Backpages 32.1)
Charlton, J., Cottis, D. and Moar, M. 2022. Building a text for actors and AR (Backpages 32.1). Contemporary Theatre Review. 32 (1), pp. 112-115. https://doi.org/10.1080/10486801.2022.2009659
Fellow Creature 360 annotated
Moar, M. and Charlton, J. 2020. Fellow Creature 360 annotated.
VR and the dramatic theatre: are they fellow creatures?
Charlton, J. and Moar, M. 2018. VR and the dramatic theatre: are they fellow creatures? International Journal of Performance Arts and Digital Media. 14 (2), pp. 187-198. https://doi.org/10.1080/14794713.2018.1511137
World pop drummer
Wheele, B., Moar, M. and Inoue, S. 2017. World pop drummer.
“VRification”: applying virtual reality to digital games
Wiedemann, D., Passmore, P. and Moar, M. 2017. “VRification”: applying virtual reality to digital games. SciFi-It'2017: International Science Fiction Prototyping Conference. Bruges, Belgium 10 - 11 Apr 2017 EUROSIS. pp. 55-58
An experiment design: investigating VR locomotion & virtual object interaction mechanics
Wiedemann, D., Passmore, P. and Moar, M. 2017. An experiment design: investigating VR locomotion & virtual object interaction mechanics. GAME-ON'2017: 18th International Conference on Intelligent Games and Simulation. Carlow, Ireland 06 - 08 Sep 2017 EUROSIS. pp. 80-86
Virtual Reality 3rd person camera behavior modes
Wiedemann, D., Passmore, P. and Moar, M. 2016. Virtual Reality 3rd person camera behavior modes. GAME-ON'2016: 17th International Conference on Intelligent Games and Simulation. Lisbon, Portugal 13 - 15 Sep 2016 EUROSIS. pp. 57-64
Local multiplayer immersion affected by 3D stereoscopy
Wiedemann, D., Passmore, P. and Moar, M. 2017. Local multiplayer immersion affected by 3D stereoscopy. CHI PLAY 2017. Amsterdam 15 - 18 Oct 2017 ACM. pp. 25-35 https://doi.org/10.1145/3130859.3131429
Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view
Mobbs, S. and Moar, M. 2018. Standing at the centre of the story: emerging problems and opportunities for animators migrating from the traditional storytelling frame to the 360 narrative view. Imago : studi di cinema e media. 2017 (16, 2), pp. 171-182. https://doi.org/10.1400/257950
Fellow Creature 360°
Moar, M. and Charlton, J. 2017. Fellow Creature 360°.
Fellow Creatures360° project
Moar, M. and Charlton, J. 2017. Fellow Creatures360° project.
Mud mess and magic: building student teachers’ confidence for art & the outdoors in early years
de Rijke, V. and Bailey, F. 2014. Mud mess and magic: building student teachers’ confidence for art & the outdoors in early years. International Art in Early Childhood. 2014 (1), pp. 1-16.
A desire for immersion: the panorama to the Oculus Rift
Charlton, J. and Moar, M. 2015. A desire for immersion: the panorama to the Oculus Rift. 24th International Panorama Conference 2015. Namur, Belgium 09 - 12 Sep 2015 IPC.
Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children?
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Coulson, M. 2012. Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8–9 year old children? Computers and Education. 58 (4), pp. 1106-1116. https://doi.org/10.1016/j.compedu.2011.12.011
Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains?
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Coulson, M. 2012. Can multiple “spatial” virtual timelines convey the relatedness of chronological knowledge across parallel domains? Computers and Education. 58 (2), pp. 856-862. https://doi.org/10.1016/j.compedu.2011.10.011
Using VEs to enhance chronological understanding of history in middle school children.
Korallo, L., Foreman, N., Boyd Davis, S., Moar, M. and Molife, P. 2009. Using VEs to enhance chronological understanding of history in middle school children. Cognitive Psychology Section Annual Conference. University of Hertfordshire 01 - 03 Sep 2009
Scratch.
Skinner, P., Parry, N., Bendon, H., Moar, M., Boyd Davis, S., Collingwod, F., Mortimer, J. and BBC 2008. Scratch. St James' Gardens, Liverpool
Moving tales, exploring narrative strategies for scalable locative audio drama.
Parry, N., Bendon, H., Boyd Davis, S., Moar, M. and BBC 2009. Moving tales, exploring narrative strategies for scalable locative audio drama. ISEA09 International Symposium on Electronic Art. Belfast, Northern Ireland 23 Aug - 01 Sep 2009
Exploring the subjective city.
Boyd Davis, S., Jacobs, R., Moar, M. and Watkins, M. 2007. Exploring the subjective city. in: Borries, F., Walz, S. and Böttger, M. (ed.) Space time play: computer games, architecture and urbanism: the next level. Basel Birkhäuser.
Locating drama: a demonstration of location-aware audio drama
Parry, N., Bendon, H., Boyd Davis, S., Moar, M. and Joint International Conference on Interactive Digital Storytelling (1st : 2008 : Erfurt, Germany) 2008. Locating drama: a demonstration of location-aware audio drama. in: Spierling, U. and Szilas, N. (ed.) Interactive storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008, proceedings. Berlin Springer.
Art and technology for health
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Shackford, R., Oppermann, L. and Capra, M. 2009. Art and technology for health. in: Dwivedi, A. (ed.) Handbook of research on information technology management and clinical data administration in healthcare Hershey, PA, USA IGI Global. pp. 616-630
Mapping inside out.
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Capra, M., Shackford, R. and Oppermann, L. 2007. Mapping inside out. in: Magerkurth, C. and Röcker, C. (ed.) Pervasive gaming applications: a reader for pervasive gaming research. Aachen Shaker.
Can virtual environments enhance the learning of historical chronology?
Foreman, N., Boyd Davis, S., Moar, M., Korallo, L. and Chappell, E. 2008. Can virtual environments enhance the learning of historical chronology? Instructional Science. 36 (2), pp. 155-173. https://doi.org/10.1007/s11251-007-9024-7
The amateur creator.
Moar, M. and Boyd Davis, S. 2005. The amateur creator. in: Creativity and Cognition Conference, London, 12-15 April, 2005 Creativity and Cognition Studios. pp. 158-165
'Ere be dragons: heart and health.
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Riddoch, C. and Cooke, K. 2006. 'Ere be dragons: heart and health. Strang, T., Cahill, V. and Quigley, A. (ed.) 3rd International Workshop on Pervasive Gaming Applications in conjunction with the 4th International Conference on Pervasive Computing.. Dublin, Ireland 07 May 2006 Springer. pp. 157-164
The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom
Moar, M. and Bailey, F. 2003. The VERTEX Project: designing and populating shared 3D virtual worlds in the primary (elementary) classroom. Computers and Graphics. 27 (3), pp. 353-359. https://doi.org/10.1016/S0097-8493(03)00030-X
'Ere be dragons: heartfelt gaming
Boyd Davis, S., Moar, M., Jacobs, R., Watkins, M., Riddoch, C. and Cooke, K. 2006. 'Ere be dragons: heartfelt gaming. Digital Creativity. 17 (3), pp. 157-162. https://doi.org/10.1080/14626260600882430