“VRification”: applying virtual reality to digital games

Conference paper


Wiedemann, D., Passmore, P. and Moar, M. 2017. “VRification”: applying virtual reality to digital games. SciFi-It'2017: International Science Fiction Prototyping Conference. Bruges, Belgium 10 - 11 Apr 2017 EUROSIS. pp. 55-58
TypeConference paper
Title“VRification”: applying virtual reality to digital games
AuthorsWiedemann, D., Passmore, P. and Moar, M.
Abstract

In the following, we discuss the process of applying virtual reality to digital games. We named this process “VRification” and will elaborate on some of its opportunities and issues. Based on a literature survey and professional practice, this work covers several examples of VR games, which were intended as such from the beginning (Job Simulator and Lucky’s Tale) and others, which were ported to VR after their initial release (DOOM VR and LizzE). We conclude that, for VR games, it is essential to be optimized for the full potential of targeted interface technologies. Furthermore, porting former-non-VR games to VR can create successful user experiences, when aiming for the same high standard of optimization, especially regarding simulator sickness.

LanguageEnglish
ConferenceSciFi-It'2017: International Science Fiction Prototyping Conference
Page range55-58
ISBN
Hardcover9789077381977
PublisherEUROSIS
Publication dates
Print10 Apr 2017
Publication process dates
Deposited01 Oct 2018
Accepted01 Feb 2017
Output statusPublished
Accepted author manuscript
Copyright Statement

Accepted manuscript reproduced here with permission of EUROSIS. The final published version is published by EUROSIS in the conference proceedings SciFi-It'2017, ISBN 978-9077381-97-7

Web address (URL)https://www.eurosis.org/cms/index.php?q=taxonomy/term/58#SCIFI-IT
Book titleSciFi-It'2017: The International Science Fiction Prototyping Conference
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