“VRification”: applying virtual reality to digital games
Conference paper
Wiedemann, D., Passmore, P. and Moar, M. 2017. “VRification”: applying virtual reality to digital games. SciFi-It'2017: International Science Fiction Prototyping Conference. Bruges, Belgium 10 - 11 Apr 2017 EUROSIS. pp. 55-58
Type | Conference paper |
---|---|
Title | “VRification”: applying virtual reality to digital games |
Authors | Wiedemann, D., Passmore, P. and Moar, M. |
Abstract | In the following, we discuss the process of applying virtual reality to digital games. We named this process “VRification” and will elaborate on some of its opportunities and issues. Based on a literature survey and professional practice, this work covers several examples of VR games, which were intended as such from the beginning (Job Simulator and Lucky’s Tale) and others, which were ported to VR after their initial release (DOOM VR and LizzE). We conclude that, for VR games, it is essential to be optimized for the full potential of targeted interface technologies. Furthermore, porting former-non-VR games to VR can create successful user experiences, when aiming for the same high standard of optimization, especially regarding simulator sickness. |
Conference | SciFi-It'2017: International Science Fiction Prototyping Conference |
Page range | 55-58 |
ISBN | |
Hardcover | 9789077381977 |
Publisher | EUROSIS |
Publication dates | |
10 Apr 2017 | |
Publication process dates | |
Deposited | 01 Oct 2018 |
Accepted | 01 Feb 2017 |
Output status | Published |
Accepted author manuscript | |
Copyright Statement | Accepted manuscript reproduced here with permission of EUROSIS. The final published version is published by EUROSIS in the conference proceedings SciFi-It'2017, ISBN 978-9077381-97-7 |
Web address (URL) | https://www.eurosis.org/cms/index.php?q=taxonomy/term/58#SCIFI-IT |
Language | English |
Book title | SciFi-It'2017: The International Science Fiction Prototyping Conference |
https://repository.mdx.ac.uk/item/87yxq
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