Local multiplayer immersion affected by 3D stereoscopy

Conference paper


Wiedemann, D., Passmore, P. and Moar, M. 2017. Local multiplayer immersion affected by 3D stereoscopy. CHI PLAY 2017. Amsterdam 15 - 18 Oct 2017 ACM. pp. 25-35 https://doi.org/10.1145/3130859.3131429
TypeConference paper
TitleLocal multiplayer immersion affected by 3D stereoscopy
AuthorsWiedemann, D., Passmore, P. and Moar, M.
Abstract

In this paper, we describe an experimental study, which evaluates how 3D stereoscopy affects player immersion in a possibly very distracting local multiplayer game. The game “Nicely Dicely” was specifically developed for this purpose, with 3D stereoscopy in mind, right from the beginning. Groups of participants were competitively playing the game in non-3D monoscopic and 3D stereoscopic presentations via a 3D compatible projector and corresponding active shutter glasses. In the following, we elaborate on the game and our quantitative and qualitative hybrid experiment design and methodology. An analysis of the resulting data will show that, indeed 3D stereoscopy significantly increases spatial presence, involvement and player immersion, even in a local multiplayer situation. Furthermore, some guiding insights relating the game’s design will be illustrated.

ConferenceCHI PLAY 2017
Page range25-35
ISBN
Hardcover9781450351119
PublisherACM
Publication dates
Online15 Oct 2017
Publication process dates
Deposited01 Oct 2018
Accepted07 Aug 2017
Output statusPublished
Accepted author manuscript
Copyright Statement

© 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '17 Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, http://dx.doi.org/10.1145/10.1145/3130859.3131429

Digital Object Identifier (DOI)https://doi.org/10.1145/3130859.3131429
LanguageEnglish
Book titleCHI PLAY '17 Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
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