Virtually real: a psychological perspective on massively multiplayer online games.
Article
Barnett, J. and Coulson, M. 2010. Virtually real: a psychological perspective on massively multiplayer online games. Review of General Psychology. 14 (2), pp. 167-179. https://doi.org/10.1037/a0019442
Type | Article |
---|---|
Title | Virtually real: a psychological perspective on massively multiplayer online games. |
Authors | Barnett, J. and Coulson, M. |
Abstract | Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which people cooperate and compete with each other, as well as with the computer-generated denizens of that particular game world. Although typically seen as games, their strong social aspect suggests that they are a form of online communication tool, with which players interact to form friendships, create communities, and work together to accomplish a variety of goals. After an introduction to MMOs, this review explores how social aspects of the game imitate the real world in terms of choices that players make when interacting with others. Furthermore, player-to-player interactions are examined in terms of in-game group formation and how efficient communication is imperative for goal achievement. The review also explores how leadership skills learned in-game may be transferred to real-world scenarios. The reasons |
Research Group | Applied Health Psychology group |
Forensic Psychology Research group | |
Publisher | American Psychological Association (APA) |
Journal | Review of General Psychology |
ISSN | 1089-2680 |
Publication dates | |
Jun 2010 | |
Publication process dates | |
Deposited | 21 Mar 2011 |
Output status | Published |
Digital Object Identifier (DOI) | https://doi.org/10.1037/a0019442 |
Language | English |
https://repository.mdx.ac.uk/item/832zv
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