Real feelings for virtual people: emotional attachments and interpersonal attraction in video games
Article
Coulson, M., Barnett, J., Ferguson, C. and Gould, R. 2012. Real feelings for virtual people: emotional attachments and interpersonal attraction in video games. Psychology of Popular Media Culture. 1 (3), pp. 176-184. https://doi.org/10.1037/a0028192
Type | Article |
---|---|
Title | Real feelings for virtual people: emotional attachments and interpersonal attraction in video games |
Authors | Coulson, M., Barnett, J., Ferguson, C. and Gould, R. |
Abstract | Factors which may affect how people become attracted to virtual characters were explored in an online survey of players of a recent video role-playing game. Seventy-four participants (33 male) completed a series of questionnaires assessing their personality, motivations for game play, and feelings towards the ten non-player characters (NPCs) with whom they had potentially experienced extensive interactions within the game world. Results suggest that people form real and authentic emotional attachments to virtual characters, and that these arise from a complex blend of the players’ personality and motivation, and the virtual characters’ levels of physical attraction, friendliness (or hostility) and general usefulness within the game context. Implications of these findings, and suggestions for future research, are discussed. |
Research Group | Applied Health Psychology group |
Forensic Psychology Research group | |
Publisher | American Psychological Association (APA) |
Journal | Psychology of Popular Media Culture |
ISSN | 2160-4134 |
Publication dates | |
Jul 2012 | |
Publication process dates | |
Deposited | 30 May 2012 |
Output status | Published |
Digital Object Identifier (DOI) | https://doi.org/10.1037/a0028192 |
Language | English |
File |
https://repository.mdx.ac.uk/item/83q53
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