Real feelings for virtual people: emotional attachments and interpersonal attraction in video games

Article


Coulson, M., Barnett, J., Ferguson, C. and Gould, R. 2012. Real feelings for virtual people: emotional attachments and interpersonal attraction in video games. Psychology of Popular Media Culture. 1 (3), pp. 176-184. https://doi.org/10.1037/a0028192
TypeArticle
TitleReal feelings for virtual people: emotional attachments and interpersonal attraction in video games
AuthorsCoulson, M., Barnett, J., Ferguson, C. and Gould, R.
Abstract

Factors which may affect how people become attracted to virtual characters were explored in an online survey of players of a recent video role-playing game. Seventy-four participants (33 male) completed a series of questionnaires assessing their personality, motivations for game play, and feelings towards the ten non-player characters (NPCs) with whom they had potentially experienced extensive interactions within the game world. Results suggest that people form real and authentic emotional attachments to virtual characters, and that these arise from a complex blend of the players’ personality and motivation, and the virtual characters’ levels of physical attraction, friendliness (or hostility) and general usefulness within the game context. Implications of these findings, and suggestions for future research, are discussed.

Research GroupApplied Health Psychology group
Forensic Psychology Research group
PublisherAmerican Psychological Association (APA)
JournalPsychology of Popular Media Culture
ISSN2160-4134
Publication dates
PrintJul 2012
Publication process dates
Deposited30 May 2012
Output statusPublished
Digital Object Identifier (DOI)https://doi.org/10.1037/a0028192
LanguageEnglish
File
Permalink -

https://repository.mdx.ac.uk/item/83q53

Download files

  • 53
    total views
  • 111
    total downloads
  • 0
    views this month
  • 6
    downloads this month

Export as