Using music and motion analysis to construct 3D animations and visualizations

Article


Prior, S., Chen, K. and Shen, S. 2008. Using music and motion analysis to construct 3D animations and visualizations. Digital Creativity. 19 (2), pp. 93-106. https://doi.org/10.1080/14626260802037403
TypeArticle
TitleUsing music and motion analysis to construct 3D animations and visualizations
AuthorsPrior, S., Chen, K. and Shen, S.
Abstract

This paper presents a study into music analysis, motion analysis and the integration of music and motion to form creative natural human motion in a virtual environment. Motion capture data is extracted to generate a motion library, this places the digital motion model at a fixed posture. The first step in this process is to configure the motion path curve for the database and calculate the possibility that two motions were sequential through the use of a computational algorithm. Every motion is then analysed for the next possible smooth movement to connect to, and at the same time, an interpolation method is used to create the transitions between motions to enable the digital motion models to move fluently. Lastly, a searching algorithm sifts for possible successive motions from the motion path curve according to the music tempo. It was concluded that the higher ratio of rescaling a transition, the lower the degree of natural motion.

PublisherTaylor & Francis (Routledge)
JournalDigital Creativity
ISSN1462-6268
Electronic1744-3806
Publication dates
Print2008
Publication process dates
Deposited07 Apr 2009
Output statusPublished
Digital Object Identifier (DOI)https://doi.org/10.1080/14626260802037403
LanguageEnglish
File
Permalink -

https://repository.mdx.ac.uk/item/816y9

Download files

  • 29
    total views
  • 8
    total downloads
  • 1
    views this month
  • 1
    downloads this month

Export as