Applying motivational techniques for user adherence to adopt a healthy lifestyle in a gamified application
Article
Fatima, S., Augusto, J., Moseley, R., Urbonas, P., Elliott, A. and Payne, N. 2023. Applying motivational techniques for user adherence to adopt a healthy lifestyle in a gamified application. Entertainment Computing. 46. https://doi.org/10.1016/j.entcom.2023.100571
Type | Article |
---|---|
Title | Applying motivational techniques for user adherence to adopt a healthy lifestyle in a gamified application |
Authors | Fatima, S., Augusto, J., Moseley, R., Urbonas, P., Elliott, A. and Payne, N. |
Abstract | Numerous applications have been developed using gamification in the field of health and well-being to help modify lifestyle factors associated with various diseases such as cancer, diabetes and many more. To improve well-being, an individual needs motivation, and this motivation is the key driving factor responsible for user engagement. This research aims to investigate strategies to encourage people to adopt a healthy lifestyle using gamification and identify the key factors responsible for retaining users. The study was not limited to certain activities such as the gym or sports but also motivated people to engage in small activities, for example, doing household work, walking and many others. Most of the existing physical activity gamification application focuses on elements such as reward, leaderboard and competition, while very few of them investigate various motivational elements using motivational techniques. Therefore, as a part of the project we found useful to develop a system with which to measure different ways to implement motivational elements and to identify which motivational technique works on certain age groups. The application was developed using Unity and C# supported by iOS, Harmony OS and Android. The main aspect of the research focused on motivational techniques such as Behavior Change Techniques (BCTs) and Self-Determination Theory (SDT) to tackle the issue of behavior change and user adherence. BCTs are techniques to help individuals change their behavior to adapt to a healthy lifestyle, and SDT is a theory in which individuals motivate themselves. |
Sustainable Development Goals | 3 Good health and well-being |
11 Sustainable cities and communities | |
Middlesex University Theme | Health & Wellbeing |
Research Group | Research Group on Development of Intelligent Environments |
Publisher | Elsevier |
Journal | Entertainment Computing |
ISSN | 1875-9521 |
Electronic | 1875-953X |
Publication dates | |
Online | 12 Apr 2023 |
May 2023 | |
Publication process dates | |
Deposited | 18 Apr 2023 |
Submitted | 16 Aug 2022 |
Accepted | 01 Apr 2023 |
Output status | Published |
Accepted author manuscript | License |
Copyright Statement | Copyright: © 2023. This manuscript version is made available under the CC-BY-NC-ND 4.0 license https://creativecommons.org/licenses/by-nc-nd/4.0/ |
Digital Object Identifier (DOI) | https://doi.org/10.1016/j.entcom.2023.100571 |
Language | English |
https://repository.mdx.ac.uk/item/8q581
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