Whose turn to renovate the class today? Analogy between Impact of architectural design characteristics of learning spaces on learners in the physical world and 3D virtual world
Conference paper
Saleeb, N. and Dafoulas, G. 2010. Whose turn to renovate the class today? Analogy between Impact of architectural design characteristics of learning spaces on learners in the physical world and 3D virtual world. Proceedings of the 3rd Annual Conference on Virtual Worlds Best Practices in Education (VWBPE 2010).
Type | Conference paper |
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Title | Whose turn to renovate the class today? Analogy between Impact of architectural design characteristics of learning spaces on learners in the physical world and 3D virtual world |
Authors | Saleeb, N. and Dafoulas, G. |
Abstract | This research starts by establishing from literature the importance of architectural design elements of physical learning spaces on face-to-face learning,hence, after illustrating examples of different types of architecture in Second Life,delves into exploring the effect of individual architectural features of 3D virtual building design, such as color, shape of class, lighting and open spaces, height of space, textures and other aspects on higher education learners during online e-learningsessions conducted in virtual worlds, in an analogy with the physical world. Learnersare divided into three groups: (i) under-graduate students, (ii) post-graduate students,and (iii) adult learners and researchers. Results comprising charts and diagramscapturing, using surveys, the extent of learners’ satisfaction from being insidedifferent 3D virtual university campuses in Second Life, representing differentvariations of architectural design elements in each learning space, hence their contentment from specific design characteristics, preferences and suggestions for design of a better learning environment are demonstrated. Moreover, this presentationwill reveal how this research can help initiate the development of a framework or recommendations for building codes, for educational facilities within 3D VirtualEnvironments, to complement or contradict existing codes for erecting such facilitiesin the physical real-life world. |
Research Group | Research Group on Development of Intelligent Environments |
Conference | Proceedings of the 3rd Annual Conference on Virtual Worlds Best Practices in Education (VWBPE 2010) |
Publication dates | |
2010 | |
Publication process dates | |
Deposited | 18 May 2015 |
Output status | Published |
Language | English |
https://repository.mdx.ac.uk/item/83947
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