Investigating the role Augmented Virtuality has in assessing collaboration in educational environments
Article
Ali, A., Augusto, J. and Dafoulas, G. 2025. Investigating the role Augmented Virtuality has in assessing collaboration in educational environments. Educational Media International . https://doi.org/10.1080/09523987.2025.2544119
| Type | Article |
|---|---|
| Title | Investigating the role Augmented Virtuality has in assessing collaboration in educational environments |
| Authors | Ali, A., Augusto, J. and Dafoulas, G. |
| Abstract | This paper presents research on the role of Augmented Virtuality (AV) within collaborative educational environments. While AV remains a rather underexplored dimension in the Virtuality-Reality Continuum, this study lays the groundwork for its pedagogical integration, investigating how real-world data can enhance collaborative learning and offer valuable insights into students’ collaborative interactions. The paper provides a background on current approaches to collaborative learning, particularly assessing collaboration to understand interactions, indicators and behaviours that indicate a possible degree of collaboration between students. The paper describes the iterative experimental studies conducted, aimed at assessing learners’ states during learning activities, which played a key role in refining the initial requirements for the proposed framework, design and development of the system. The key results from the validation experiments with students and consultation with teaching practitioners are presented. The results from validation experiments showed a positive correlation between students’ perceived collaboration levels and those calculated by the algorithm developed, indicating the potential for the framework proposed to promote student self-awareness and potentially more enhanced collaborative interactions. The scope of this study is to contribute as an intersection of AV technologies and education, providing a foundation for educational practitioners to create collaborative environments enriched by AV technologies. |
| Keywords | Augmented Virtuality; pedagogy; collaborative learning; assessment |
| Sustainable Development Goals | 4 Quality education |
| Middlesex University Theme | Creativity, Culture & Enterprise |
| Research Group | Research Group on Development of Intelligent Environments |
| Publisher | Taylor & Francis (Routledge) |
| Journal | Educational Media International |
| ISSN | 0952-3987 |
| Electronic | 1469-5790 |
| Publication dates | |
| Online | 13 Aug 2025 |
| Publication process dates | |
| Submitted | 15 Mar 2024 |
| Accepted | 31 Jul 2025 |
| Deposited | 22 Aug 2025 |
| Output status | Published |
| Publisher's version | License File Access Level Open |
| Copyright Statement | © 2025 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/ licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent. |
| Digital Object Identifier (DOI) | https://doi.org/10.1080/09523987.2025.2544119 |
| Language | English |
https://repository.mdx.ac.uk/item/29w05x
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| Investigating the role Augmented Virtuality has in assessing collaboration in educational environments.pdf | ||
| License: CC BY 4.0 | ||
| File access level: Open | ||
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